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[Archive] 2.0 max plugin

Posted By Anonymous 19 Years Ago
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Anonymous
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Posted 19 Years Ago
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Does anyone if there is a plugin for max with 2.0 i didnt see it in the developer centre.

Any ideas on when it will be launched ?

Also with relation to max. if i texture a prop with maps such as bump, displacement and reflection will they stay the same in iclone?

What is the recommended polygon limit for props ?

Thanks.
Anonymous
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Hi sharp,

The existing plugin works fine with iClone 2.0 including the new G2 templates so you shouldn't have any problems there.

Plus you will find almost all material and mapping properties export over to iClone from 3DS Max including opacity, bump, glow, reflection and specular values.

Check out the Working with materials and shaders in iClone guide available in the Developer Center.

http://developer.reallusion.com/default.aspx

Peter Edwards (movicomuk)
Moderator

http://iclone-daily.blogspot.com/
Anonymous
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Thanks,

is there a list of recommended polygon allowances ?

i just read high quality props are " > 2,000 for props, accessories" in polygons but what is the maximum value ?
Anonymous
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Hi Sharp3Ds
3D scenes can be in the range of 20,000 to 30,000 poly and you should still retain good performance with the higher poly and quality.

Thanks!
John Martin
Director of Marketing
Reallusion, Inc.
aka Animize
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Thanks , im just trying to save modelling time by having an idea of the ranges of polys i shold be aimming for.

Im still looking into the polys for the other objects and will post if i find anything (Ha)
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Hi, sharp3ds

There is no maxium polgon limits for props and characters in iClone.
If you use the display card around the level as Nvidia 6600, we suggest you keep your object lower than 20,000 poly, it will help run your projects smoothly.

Thanks
Visconti
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sorry , im not sure what you mean is the 6600 props and the 20,000 the limit for charaters ?
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Anonymous
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Hi, sharp3ds

According to the product team, there is no maximun in iClone itself. It depends on your system requirement.
So we suggest you make the object for iClone under 20,000 poly, or it might lower the speed of process.

Visconti
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Thanks, when you say object are your refering to the scene, object , prop or accessories or all of them?
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Hi Sharp,

Because there is no limit on the number of polygons the performance you get will depend on how powerful your PC is.

For example Visconti referred to 20,000 polygons with the Nvidia Geforce 6600 graphics card. If you have a later card for example a Series 7 or even the latest Nvidia Series 8 cards then you should be able to increase your poly limit quite a bit but if you have an older card then you will probably need to reduce it. Of course there are many other variables involved such as processor speed, memory etc so you will need to find your limit through trial and error.

For example if you added 4 props with 5,000 polys each then you will be up to 20,000 in your scene. You will need to see how this affects your performance and make judgements on what your individual limits will be.

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